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Animation Career Pittsfield MA

Local resource for animation careers in Pittsfield. Includes detailed information on local businesses that provide access to animation jobs, animation degree programs, and animation studios, as well as advice and content on where to look for a career in animation.

Anglo Technical Recruitment
(413) 443-4009
99 Hawthorne Ave
Pittsfield, MA

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Arcadia Services, Inc.
(413) 664-4911
85 Main St
North Adams, MA

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Global Recruiting
(518) 392-2429
87 George Rd
Old Chatham, NY

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Josh Hacking Co.
(978) 746-2417
22 Accacia Avenue
north chelmsford, MA
Main Industries / Positions
Operations, Scientific, Creative

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Stephen M Sonis Associates
(781) 821-0303
275 Turnpike St St
Canton, MA

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Global Recruiting
(518) 392-2429
87 George Rd
Old Chatham, NY

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Anglo Technical Recruitment
(413) 443-4009
99 Hawthorne Ave
Pittsfield, MA

Data Provided By:
Arcadia Services, Inc.
(413) 664-4911
85 Main St
North Adams, MA

Data Provided By:
Josh Hacking Co.
(978) 746-2417
22 Accacia Avenue
north chelmsford, MA
Main Industries / Positions
Operations, Scientific, Creative

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Buckley Staffing
(508) 652-0720
74 W Central St
Natick, MA

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Animator

How do I become an Animator?

Animators can work in many industries. Web sites, commercials, video games and films are the primary industries where animation is used. Web sites and advertisements also often use animation. Most of these are created with Adobe Flash. Character animation is used for realistic visual effects in live-action films, as well as in completely computer generated films. Animators can create 2D and 3D animation by hand or by using a computer. To become an animator in many of these fields, you need natural artistic talent, computer skills, a formal art education and an outstanding animation portfolio.

Choose the industry or type of animation you would like to create, and gear your education and portfolio toward that type of industry. Some animators receive a four-year undergraduate degree or a two-year masters degree, which can help you create a good portfolio, as well as provide opportunities for networking and displaying your work. Some animators create a portfolio without a formal education, and receive recognition by submitting their works to animation festivals. There are many colleges and universities all over the country that offer bachelors and masters degrees in fine arts. Some of these programs are focused on animation or computer arts. Schools of art and design offer more intensive and comprehensive art education, and usually offer more industry standard software and equipment, as well as having more instructors who are working in the animation industry.

When you get a job in the industry of your choice, you may need to start at the bottom rung, performing more technical or simpler jobs. You may need to work your way up for a time before you actually become an animator.

For film and video games, there are many more tasks than animation required. You might consider focusing your portfolio on modeling, texturing, special effects or lighting, if those aspects of film or game making interest you more than character animation.

Animators must be able to show evidence of their talent and skill. A portfolio, a collection of original work by the artist, or work they collaborated with others to make, is required by those hiring to evaluate the animator's ability and experience.

What does an Animator do?

Animators work primarily in the motion picture and video game industries and advertising. They can draw by hand or use computers to create the animation in movies, television and games.

Animators working in the video game and film industry may be involved in designing characters, moving characters in time with music or script requirements or using software such as Maya and Flash. Animators work as a team with directors, technical directors, lighters and other creative personnel working on the film or video game.

What skills or qualities do I need to become an Animator?

Animators need to have innate creative and artistic ability. Drawing skills are a must, as ...

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